top of page

A Hat in Time Project Mod
Role: Level Designer
Solo
Engine: Unreal 3
 

This mod was made using A Hat in Time’s mod making toolkit which utilizes Unreal 3, therefore requiring the learning and familiarizing of the engine’s navigation, utilization, and Kismet scripting set as used in the level.
Although left unfinished, the level’s design sought to create several pockets of explorable area connected by linear platforming sections, somewhat reminiscent of 3D Mario games such as Galaxy or 64. The overall theme of the level utilized the dream sequences of the main game which were exclusively linear in design, but sought to bring the greater open-ish feel of the main game’s main levels to this setting. As a result, enemies and set-dressing would have correlated with the different areas and settings of the main game in different sections of the level had this level seen full completion.

 

Part 2

​

Part 3

​

bottom of page