Combat Sim
Role: Level Designer & Scripter
Solo Level Design Project
Engine: Unreal
Combat Sim is a 3D third person shooter created using the Unreal Engine by a former instructor at Vancouver Film School. This project is used as an assignment for the Level Design course in their Game Design program.
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This was one of a few Unreal projects I did for the Level Design class. Using pre-made ingredients, we were tasked to make a cover shooter level.
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The mechanics involved shooting, crouching, moving, and sprinting. Players were also able to zoom in closer, as well as pick up ammo and health that I had to place around the level.
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The level was made using Unreal's BSPs. Once I felt the grey-box was good enough, I then applied textures from the ones given to us.
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On top of creating geometry, I also lightly scripted the level, using the blueprint scripter. Some examples of the things I scripted include hitting a switch to open a locked door, hitting a button to start a wave survival section, and keeping count of enemies killed before the wave survival ended.