Lost Champions
Role: Level Designer and Scripter
Solo Level Design Project
Engine: Unreal
Lost Champions is a 3D third-person puzzle game. These ingredients were made by a previous Vancouver Film School instructor, and is used as a Level Design assignment for their one year Game Design program.
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This was the last Unreal assignment I did during the course, which allows me to see the progress I have made in the Unreal engine since our very first assignment.
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The mechanics have the player switching between 3 playable characters in order to solve puzzles. I took inspiration from some community made Minecraft co-op puzzle games and had the 3 characters separated, but still working together to solve the challenges that I created.
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The levels were made using Unreal's BSPs. Once I felt the grey-box was good enough, I then applied textures from the ones given to us, and placed props as well.
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On top of creating geometry, I also did a fair bit of scripting for the level as well using the blueprint scripter. Some examples of the things I scripted include opening a door if a specific orb is hit, lerping hidden platforms/ segments out of the walls once a button is hit, and making kill volumes that only kill 1 or 2 of the specific playable characters ( a volume that kills the warrior and rogue, not the wizard, etc.)