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Double W

Role: Level Designer

Team of 4

Engine: Unity

Levels built using Pro Builder

 DoubleW served as my final project for Vancouver Film School. I and three others created a 3D Stealth Action game initially inspired by the original Metal Gear Solid, but had since taken a different direction towards one more platformer-esque. I served as the project’s sole level designer and contributed towards the overall game design.


The levels were designed in a way which, although linear in progression, allowed the player to take their time in a safe yet slowed manner, or take their chances and run past the enemies, dodging and jumping their way away from their lethal attacks.
 

Given the short duration of the game, I chose to teach all of the mechanics to the player through the tutorial which is Level 1 in the game. Level 1 was the last level I built due to the possible mechanic additions and changes, but iterations were still made to accommodate these changes.

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When building out the levels, I started with Level 2. In the early stages of development, Double W was, in its core, a full-on, stealth only game. Despite changing to a more flexible, player-choice encouraged style of gameplay, Level 2 still has encounters built early where the intention was to stealth through it.

Level 3 went through the most changes throughout development. Initially, it was a final room where the player must sneak their way through a long, narrow room filled with enemies. Eventually, this grew in size to a large, multi-room finale. When the Woofy enemy was implemented, Level 3 was changed to finish off with 3 fast-paced chases, completely diverting from the original sneak-only route.

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